Think Creatively
Timman's wins reward original candidate moves. Ask what hidden resource or unusual plan changes the position's direction.
Study Timman games through interactive Guess the Move training. Play through Jan Timman's wins, practice creative strategy, attacking imagination, and long-form calculation, and track your score and accuracy.

Choose a Timman game, play through the winning side's moves, and return here to review your score and accuracy. This table is built for players who want to study Timman games actively instead of replaying them passively.
| Game | Event | Year | Moves | Played | Current move | Score | Correct | Accuracy | Action |
|---|---|---|---|---|---|---|---|---|---|
Jan Timman - Garry Kasparov 1-0 | Timman - Kasparov, Hilversum NED | 1985 | 41 | No | - | - | - | - | Start |
Jan Timman - Ljubomir Ljubojevic 1-0 | Linares, Linares ESP | 1985 | 22 | No | - | - | - | - | Start |
Jan Timman - Nigel Short 1-0 | Tilburg Interpolis, Tilburg NED | 1990 | 30 | No | - | - | - | - | Start |
Jan Timman - Viktor Korchnoi 1-0 | Tilburg Interpolis, Tilburg NED | 1991 | 25 | No | - | - | - | - | Start |
Timman's wins reward original candidate moves. Ask what hidden resource or unusual plan changes the position's direction.
Look for moves that are imaginative but still grounded in piece activity, king safety, and concrete calculation.
Timman games are useful for connecting opening decisions, middlegame initiative, and technical conversion.
Study Timman games slowly. Write down your candidate moves, choose one move, and only then compare your decision with the game. The value comes from noticing why a great player preferred one plan over another.
This page is a focused entry point for players looking for Timman games, ways to study Timman games, world champion game study, and online Guess the Move chess practice.
Timman Games are interactive Guess the Move lessons built from Jan Timman's games. Instead of replaying the moves passively, you study Timman games by choosing the move you think the player played.
Choose a game from the table, calculate candidate moves before each turn, play your move on the board, and then compare it with the historical game move, engine feedback, score, and accuracy.
Yes. The table shows completed games, resumable games, current move, score, correct moves, and accuracy when progress data is available.
Start from the Timman games table above, or use the main Guess the Move trainer to choose a master game and begin move-by-move training.