IgniteChess

Guess the Move

Bent Larsen Games: Study Larsen Games Move by Move

Study Larsen games through interactive Guess the Move training. Play through Bent Larsen's wins, practice original opening choices, active piece play, and practical attacking decisions, and track your score and accuracy.

Portrait of Bent Larsen

Larsen Games to Study

Choose a Larsen game, play through the winning side's moves, and return here to review your score and accuracy. This table is built for players who want to study Larsen games actively instead of replaying them passively.

Completed 0 / 5
GameEventYearMovesPlayedCurrent moveScoreCorrectAccuracyAction
Bent Larsen - Efim Geller
1-0
Nimzowitsch Memorial, Copenhagen, Copenhagen DEN196039No----Start
Bent Larsen - Aleksandar Matanovic
1-0
Zagreb, Zagreb YUG196532No----Start
Bent Larsen - Tigran Vartanovich Petrosian
1-0
Second Piatigorsky Cup, Santa Monica, CA USA196630No----Start
Mark Taimanov - Bent Larsen
0-1
Vinkovci, Vinkovci YUG197034No----Start
Robert James Fischer - Bent Larsen
0-1
Palma de Mallorca Interzonal, Palma de Mallorca ESP197052No----Start

Think Independently

Larsen's wins are useful for escaping automatic chess. Ask what the position needs before relying on the most familiar move.

Use Imbalance

Look for unusual pawn structures, piece activity, and long-term attacking chances that justify original decisions.

Trust Practical Pressure

Larsen often made opponents solve unfamiliar problems. Use the trainer to test whether your candidate move creates real discomfort.

Player biography and style

Bent Larsen: An Original Chess Thinker

Bent Larsen (1935–2010) was a Danish grandmaster, chess writer, and one of the leading challengers to Soviet dominance during the 1960s and 1970s. Born in Thisted, Denmark, he became a grandmaster in 1956, won the Danish Championship six times, and qualified for four Candidates cycles. Larsen also finished first or joint first in three Interzonal tournaments—Amsterdam 1964, Sousse 1967, and Biel 1976—and scored victories over world champions including Mikhail Botvinnik, Tigran Petrosian, Bobby Fischer, and Anatoly Karpov. His results, independent outlook, and willingness to travel widely made him one of the most recognizable tournament players of his era.

Larsen's games are particularly instructive because they force the student to compare plans, not just calculate forcing moves. He often entered positions with several reasonable continuations, then chose the move that posed the most awkward practical problem. In Guess the Move training, that makes each position a lesson in identifying imbalances: which bishop matters, where a pawn break belongs, whether space is worth a structural weakness, and when activity should take priority over material. His wins also show how an unusual opening must be supported by accurate middlegame play; surprise alone was never enough.

His repertoire reflected that philosophy. With White he was closely associated with 1.b3, now commonly called Larsen's Opening or the Nimzo–Larsen Attack, using the queenside fianchetto to influence the centre while keeping the pawn structure flexible. He also played Bird's Opening with 1.f4 and revived less fashionable systems such as the Bishop's Opening. With Black he was willing to use the Dutch, Alekhine, Scandinavian, Philidor, and sharp Sicilian structures when they offered active counterplay. These choices did not avoid theory simply for novelty's sake; they aimed to reach asymmetrical positions in which both players had to make independent decisions. When studying the games below, look for how Larsen creates an imbalance early, improves the least active piece, and then turns unfamiliarity into concrete pressure.

How to Use This Page

For improvement

Study Larsen games slowly. Write down your candidate moves, choose one move, and only then compare your decision with the game. The value comes from noticing why a great player preferred one plan over another.

Larsen Guess the Move FAQ

What are Larsen Games on IgniteChess?

Larsen Games are interactive Guess the Move lessons built from Bent Larsen's games. Instead of replaying the moves passively, you study Larsen games by choosing the move you think the player played.

How do I study Larsen games with Guess the Move?

Choose a game from the table, calculate candidate moves before each turn, play your move on the board, and then compare it with the historical game move, engine feedback, score, and accuracy.

Can I track progress while I study Larsen games?

Yes. The table shows completed games, resumable games, current move, score, correct moves, and accuracy when progress data is available.

Where can I start playing?

Start from the Larsen games table above, or use the main Guess the Move trainer to choose a master game and begin move-by-move training.