Think Independently
Larsen's wins are useful for escaping automatic chess. Ask what the position needs before relying on the most familiar move.
Study Larsen games through interactive Guess the Move training. Play through Bent Larsen's wins, practice original opening choices, active piece play, and practical attacking decisions, and track your score and accuracy.

Choose a Larsen game, play through the winning side's moves, and return here to review your score and accuracy. This table is built for players who want to study Larsen games actively instead of replaying them passively.
| Game | Event | Year | Moves | Played | Current move | Score | Correct | Accuracy | Action |
|---|---|---|---|---|---|---|---|---|---|
Bent Larsen - Efim Geller 1-0 | Nimzowitsch Memorial, Copenhagen, Copenhagen DEN | 1960 | 39 | No | - | - | - | - | Start |
Bent Larsen - Aleksandar Matanovic 1-0 | Zagreb, Zagreb YUG | 1965 | 32 | No | - | - | - | - | Start |
Bent Larsen - Tigran Vartanovich Petrosian 1-0 | Second Piatigorsky Cup, Santa Monica, CA USA | 1966 | 30 | No | - | - | - | - | Start |
Mark Taimanov - Bent Larsen 0-1 | Vinkovci, Vinkovci YUG | 1970 | 34 | No | - | - | - | - | Start |
Robert James Fischer - Bent Larsen 0-1 | Palma de Mallorca Interzonal, Palma de Mallorca ESP | 1970 | 52 | No | - | - | - | - | Start |
Larsen's wins are useful for escaping automatic chess. Ask what the position needs before relying on the most familiar move.
Look for unusual pawn structures, piece activity, and long-term attacking chances that justify original decisions.
Larsen often made opponents solve unfamiliar problems. Use the trainer to test whether your candidate move creates real discomfort.
Study Larsen games slowly. Write down your candidate moves, choose one move, and only then compare your decision with the game. The value comes from noticing why a great player preferred one plan over another.
This page is a focused entry point for players looking for Larsen games, ways to study Larsen games, world champion game study, and online Guess the Move chess practice.
Larsen Games are interactive Guess the Move lessons built from Bent Larsen's games. Instead of replaying the moves passively, you study Larsen games by choosing the move you think the player played.
Choose a game from the table, calculate candidate moves before each turn, play your move on the board, and then compare it with the historical game move, engine feedback, score, and accuracy.
Yes. The table shows completed games, resumable games, current move, score, correct moves, and accuracy when progress data is available.
Start from the Larsen games table above, or use the main Guess the Move trainer to choose a master game and begin move-by-move training.