Value Endgame Structure
Andersson games are excellent for learning how small structural details become long-term advantages.
Study Andersson games through interactive Guess the Move training. Play through Ulf Andersson's wins, practice endgame judgment, quiet pressure, and precise piece coordination, and track your score and accuracy.

Choose a Andersson game, play through the winning side's moves, and return here to review your score and accuracy. This table is built for players who want to study Andersson games actively instead of replaying them passively.
| Game | Event | Year | Moves | Played | Current move | Score | Correct | Accuracy | Action |
|---|---|---|---|---|---|---|---|---|---|
Anatoly Karpov - Ulf Andersson 0-1 | Milan, Milan ITA | 1975 | 79 | No | - | - | - | - | Start |
Ulf Andersson - Mikhail Tal 1-0 | Malm� Candidates Reserve Playoff, Malmo SWE | 1983 | 51 | No | - | - | - | - | Start |
Ulf Andersson - Yasser Seirawan 1-0 | Linares, Linares ESP | 1983 | 41 | No | - | - | - | - | Start |
Ulf Andersson - Lajos Portisch 1-0 | Reggio Emilia 1985/86, Reggio Emilia ITA | 1986 | 51 | No | - | - | - | - | Start |
Alexey Shirov - Ulf Andersson 0-1 | Biel, Biel SUI | 1991 | 53 | No | - | - | - | - | Start |
Ulf Andersson - Anatoly Karpov 1-0 | Match (active), Enkoping SWE | 1995 | 18 | No | - | - | - | - | Start |
Andersson games are excellent for learning how small structural details become long-term advantages.
Before forcing matters, look for moves that improve piece placement, restrict counterplay, or prepare a better transition.
Every exchange changes the winning plan. Ask whether the trade improves your remaining pieces or releases the opponent's position.
Study Andersson games slowly. Write down your candidate moves, choose one move, and only then compare your decision with the game. The value comes from noticing why a great player preferred one plan over another.
This page is a focused entry point for players looking for Andersson games, ways to study Andersson games, world champion game study, and online Guess the Move chess practice.
Andersson Games are interactive Guess the Move lessons built from Ulf Andersson's games. Instead of replaying the moves passively, you study Andersson games by choosing the move you think the player played.
Choose a game from the table, calculate candidate moves before each turn, play your move on the board, and then compare it with the historical game move, engine feedback, score, and accuracy.
Yes. The table shows completed games, resumable games, current move, score, correct moves, and accuracy when progress data is available.
Start from the Andersson games table above, or use the main Guess the Move trainer to choose a master game and begin move-by-move training.